renderImageLabels.RdWill use rgl to render surfaces
renderImageLabels( labelsimg, surfval = 0.5, smoothsval = 0, alphasurf = 1, physical = TRUE, color = c() )
| labelsimg | 3D images of integer labels |
|---|---|
| surfval | intensity level that defines isosurface |
| smoothsval | sigma for smoothing of each extracted label image |
| alphasurf | opacity of each rendered surface |
| physical | flag to use true spatial coordinates |
| color | colors to use for each label |
0 -- Success
1 -- Failure
if (FALSE) { renderImageLabels(labels) renderImageLabels(labels, smoothsval=0.5, alphasurf=0.3 ) }